#include
<oglplus/pixel_data.hpp>
enum class PixelDataType : GLenum { UnsignedByte = GL_UNSIGNED_BYTE, Byte = GL_BYTE, UnsignedShort = GL_UNSIGNED_SHORT, Short = GL_SHORT, UnsignedInt = GL_UNSIGNED_INT, Int = GL_INT, HalfFloat = GL_HALF_FLOAT, Float = GL_FLOAT, UnsignedByte_3_3_2 = GL_UNSIGNED_BYTE_3_3_2, UnsignedByte_2_3_3_Rev = GL_UNSIGNED_BYTE_2_3_3_REV, UnsignedShort_5_6_5 = GL_UNSIGNED_SHORT_5_6_5, UnsignedShort_5_6_5_Rev = GL_UNSIGNED_SHORT_5_6_5_REV, UnsignedShort_4_4_4_4 = GL_UNSIGNED_SHORT_4_4_4_4, UnsignedShort_4_4_4_4_Rev = GL_UNSIGNED_SHORT_4_4_4_4_REV, UnsignedShort_5_5_5_1 = GL_UNSIGNED_SHORT_5_5_5_1, UnsignedShort_1_5_5_5_Rev = GL_UNSIGNED_SHORT_1_5_5_5_REV, UnsignedInt_8_8_8_8 = GL_UNSIGNED_INT_8_8_8_8, UnsignedInt_8_8_8_8_Rev = GL_UNSIGNED_INT_8_8_8_8_REV, UnsignedInt_10_10_10_2 = GL_UNSIGNED_INT_10_10_10_2, UnsignedInt_2_10_10_10_Rev = GL_UNSIGNED_INT_2_10_10_10_REV, UnsignedInt_24_8 = GL_UNSIGNED_INT_24_8, UnsignedInt_10f_11f_11f_Rev = GL_UNSIGNED_INT_10F_11F_11F_REV, UnsignedInt_5_9_9_9_Rev = GL_UNSIGNED_INT_5_9_9_9_REV, Float_32UnsignedInt_24_8_Rev = GL_FLOAT_32_UNSIGNED_INT_24_8_REV }; template <> Range<PixelDataType> EnumValueRange<PixelDataType>(void); StrCRef EnumValueName(PixelDataType);
enum class PixelDataFormat : GLenum { DepthComponent = GL_DEPTH_COMPONENT, DepthStencil = GL_DEPTH_STENCIL, StencilIndex = GL_STENCIL_INDEX, Red = GL_RED, Green = GL_GREEN, Blue = GL_BLUE, RG = GL_RG, RGB = GL_RGB, RGBA = GL_RGBA, BGR = GL_BGR, BGRA = GL_BGRA, RedInteger = GL_RED_INTEGER, GreenInteger = GL_GREEN_INTEGER, BlueInteger = GL_BLUE_INTEGER, RGInteger = GL_RG_INTEGER, RGBInteger = GL_RGB_INTEGER, RGBAInteger = GL_RGBA_INTEGER, BGRInteger = GL_BGR_INTEGER, BGRAInteger = GL_BGRA_INTEGER }; template <> Range<PixelDataFormat> EnumValueRange<PixelDataFormat>(void); StrCRef EnumValueName(PixelDataFormat);
enum class PixelDataInternalFormat : GLenum { DepthComponent = GL_DEPTH_COMPONENT, DepthStencil = GL_DEPTH_STENCIL, StencilIndex8 = GL_STENCIL_INDEX8, Red = GL_RED, RG = GL_RG, RGB = GL_RGB, RGBA = GL_RGBA, R8 = GL_R8, R8SNorm = GL_R8_SNORM, R16 = GL_R16, R16SNorm = GL_R16_SNORM, RG8 = GL_RG8, RG8SNorm = GL_RG8_SNORM, RG16 = GL_RG16, RG16SNorm = GL_RG16_SNORM, R3G3B2 = GL_R3_G3_B2, RGB4 = GL_RGB4, RGB5 = GL_RGB5, RGB8 = GL_RGB8, RGB8SNorm = GL_RGB8_SNORM, RGB10 = GL_RGB10, RGB12 = GL_RGB12, RGB16 = GL_RGB16, RGB16SNorm = GL_RGB16_SNORM, RGBA2 = GL_RGBA2, RGBA4 = GL_RGBA4, RGB5A1 = GL_RGB5_A1, RGBA8 = GL_RGBA8, RGBA8SNorm = GL_RGBA8_SNORM, RGB10A2 = GL_RGB10_A2, RGB10A2UI = GL_RGB10_A2UI, RGBA12 = GL_RGBA12, RGBA16 = GL_RGBA16, RGBA16SNorm = GL_RGBA16_SNORM, SRGB8 = GL_SRGB8, SRGB8Alpha8 = GL_SRGB8_ALPHA8, R16F = GL_R16F, RG16F = GL_RG16F, RGB16F = GL_RGB16F, RGBA16F = GL_RGBA16F, R32F = GL_R32F, RG32F = GL_RG32F, RGB32F = GL_RGB32F, RGBA32F = GL_RGBA32F, R11FG11FB10F = GL_R11F_G11F_B10F, RGB9E5 = GL_RGB9_E5, R8I = GL_R8I, R8UI = GL_R8UI, R16I = GL_R16I, R16UI = GL_R16UI, R32I = GL_R32I, R32UI = GL_R32UI, RG8I = GL_RG8I, RG8UI = GL_RG8UI, RG16I = GL_RG16I, RG16UI = GL_RG16UI, RG32I = GL_RG32I, RG32UI = GL_RG32UI, RGB8I = GL_RGB8I, RGB8UI = GL_RGB8UI, RGB16I = GL_RGB16I, RGB16UI = GL_RGB16UI, RGB32I = GL_RGB32I, RGB32UI = GL_RGB32UI, RGBA8I = GL_RGBA8I, RGBA8UI = GL_RGBA8UI, RGBA16I = GL_RGBA16I, RGBA16UI = GL_RGBA16UI, RGBA32I = GL_RGBA32I, RGBA32UI = GL_RGBA32UI, DepthComponent16 = GL_DEPTH_COMPONENT16, DepthComponent24 = GL_DEPTH_COMPONENT24, DepthComponent32 = GL_DEPTH_COMPONENT32, DepthComponent32F = GL_DEPTH_COMPONENT32F, Depth24Stencil8 = GL_DEPTH24_STENCIL8, Depth32fStencil8 = GL_DEPTH32F_STENCIL8, CompressedRed = GL_COMPRESSED_RED, CompressedRG = GL_COMPRESSED_RG, CompressedRGB = GL_COMPRESSED_RGB, CompressedRGBA = GL_COMPRESSED_RGBA, CompressedSRGB = GL_COMPRESSED_SRGB, CompressedSRGBAlpha = GL_COMPRESSED_SRGB_ALPHA, CompressedRedRGTC1 = GL_COMPRESSED_RED_RGTC1, CompressedSignedRedRGTC1 = GL_COMPRESSED_SIGNED_RED_RGTC1, CompressedRGRGTC2 = GL_COMPRESSED_RG_RGTC2, CompressedSignedRGRGTC2 = GL_COMPRESSED_SIGNED_RG_RGTC2, CompressedRGBABPTCUNorm = GL_COMPRESSED_RGBA_BPTC_UNORM, CompressedSRGBAlphaBPTCUNorm = GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, CompressedRGBBPTCSignedFloat = GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, CompressedRGBBPTCUnsignedFloat = GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, CompressedRGB8ETC2 = GL_COMPRESSED_RGB8_ETC2, CompressedSRGB8ETC2 = GL_COMPRESSED_SRGB8_ETC2, CompressedRGB8PunchthroughAlpha1ETC2 = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedSRGB8PunchthroughAlpha1ETC2 = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedRGBA8ETC2EAC = GL_COMPRESSED_RGBA8_ETC2_EAC, CompressedSRGB8Alpha8ETC2EAC = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, CompressedR11EAC = GL_COMPRESSED_R11_EAC, CompressedSignedR11EAC = GL_COMPRESSED_SIGNED_R11_EAC, CompressedRG11EAC = GL_COMPRESSED_RG11_EAC, CompressedSignedRG11EAC = GL_COMPRESSED_SIGNED_RG11_EAC, CompressedRGBAS3TCDXT3 = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT }; template <> Range<PixelDataInternalFormat> EnumValueRange<PixelDataInternalFormat>(void); StrCRef EnumValueName(PixelDataInternalFormat);
enum class ImageUnitFormat : GLenum { RGBA32F = GL_RGBA32F, RGBA16F = GL_RGBA16F, RG32F = GL_RG32F, RG16F = GL_RG16F, R11FG11FB10F = GL_R11F_G11F_B10F, R32F = GL_R32F, R16F = GL_R16F, RGBA32UI = GL_RGBA32UI, RGBA16UI = GL_RGBA16UI, RGB10_A2UI = GL_RGB10_A2UI, RGBA8UI = GL_RGBA8UI, RG32UI = GL_RG32UI, RG16UI = GL_RG16UI, RG8UI = GL_RG8UI, R32UI = GL_R32UI, R16UI = GL_R16UI, R8UI = GL_R8UI, RGBA32I = GL_RGBA32I, RGBA16I = GL_RGBA16I, RGBA8I = GL_RGBA8I, RG32I = GL_RG32I, RG16I = GL_RG16I, RG8I = GL_RG8I, R32I = GL_R32I, R16I = GL_R16I, R8I = GL_R8I, RGBA16 = GL_RGBA16, RGB10A2 = GL_RGB10_A2, RGBA8 = GL_RGBA8, RG16 = GL_RG16, RG8 = GL_RG8, R16 = GL_R16, R8 = GL_R8, RGBA16SNorm = GL_RGBA16_SNORM, RGBA8SNorm = GL_RGBA8_SNORM, RG16SNorm = GL_RG16_SNORM, RG8SNorm = GL_RG8_SNORM, R16SNorm = GL_R16_SNORM, R8SNorm = GL_R8_SNORM }; template <> Range<ImageUnitFormat> EnumValueRange<ImageUnitFormat>(void); StrCRef EnumValueName(ImageUnitFormat);
typedef PixelDataFormat Format; typedef PixelDataInternalFormat InternalFormat;