Copyright Matus Chochlik. Distributed under the Boost Software License, Version 1.0. See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt
class example_shape : public application {
public:
example_shape(execution_context&, video_context&);
auto is_done() noexcept -> bool final {
return _is_done.is_expired();
}
void on_video_resize() noexcept final;
void update() noexcept final;
void clean_up() noexcept final;
private:
execution_context& _ctx;
video_context& _video;
timeout _is_done{std::chrono::seconds{30}};
std::vector<oglp::shape_draw_operation> _ops;
oglp::owned_buffer_name positions;
oglp::owned_buffer_name colors;
oglp::owned_buffer_name indices;
orbiting_camera camera;
};
example_shape::example_shape(execution_context& ec, video_context& vc)
: _ctx{ec}
, _video{vc} {
auto& glapi = _video.gl_api();
auto& [gl, GL] = glapi;
gl.create_shader(GL.vertex_shader) >> vs;
auto cleanup_vs = gl.delete_shader.raii(vs);
gl.shader_source(vs, oglp::glsl_string_ref(vs_source));
gl.compile_shader(vs);
gl.create_shader(GL.fragment_shader) >> fs;
auto cleanup_fs = gl.delete_shader.raii(fs);
gl.shader_source(fs, oglp::glsl_string_ref(fs_source));
gl.compile_shader(fs);
gl.create_program() >> prog;
gl.attach_shader(prog, vs);
gl.attach_shader(prog, fs);
gl.link_program(prog);
gl.use_program(prog);
oglp::shape_generator shape(
glapi,
_ops.resize(
std_size(shape.operation_count()));
shape.instructions(glapi,
cover(_ops));
gl.gen_vertex_arrays() >> vao;
gl.bind_vertex_array(vao);
gl.gen_buffers() >> positions;
shape.attrib_setup(
glapi,
vao,
positions,
position_loc,
_ctx.buffer());
gl.bind_attrib_location(prog, position_loc, "Position");
gl.gen_buffers() >> colors;
shape.attrib_setup(
glapi,
vao,
colors,
color_loc,
_ctx.buffer());
gl.bind_attrib_location(prog, color_loc, "Color");
gl.gen_buffers() >> indices;
shape.index_setup(glapi, indices, _ctx.buffer());
gl.get_uniform_location(prog, "Camera") >> camera_loc;
camera.set_near(0.1F)
.set_far(50.F)
.set_orbit_min(1.1F)
.set_orbit_max(4.5F)
gl.clear_color(0.4F, 0.4F, 0.4F, 0.0F);
gl.enable(GL.depth_test);
gl.enable(GL.cull_face);
gl.cull_face(GL.back);
camera.connect_inputs(ec).basic_input_mapping(ec);
ec.setup_inputs().switch_input_mapping();
}
void example_shape::on_video_resize() noexcept {
auto& gl = _video.gl_api();
gl.viewport(_video.surface_size());
}
void example_shape::update() noexcept {
auto& state = _ctx.state();
if(state.is_active()) {
_is_done.reset();
}
if(state.user_idle_too_long()) {
camera.idle_update(state);
}
auto& glapi = _video.gl_api();
auto& [gl, GL] = glapi;
gl.clear(GL.color_buffer_bit | GL.depth_buffer_bit);
if(camera.has_changed()) {
glapi.set_uniform(prog, camera_loc, camera.matrix(_video));
}
_video.commit();
}
void example_shape::clean_up() noexcept {
auto& gl = _video.gl_api();
gl.delete_program(std::move(prog));
gl.delete_buffers(std::move(indices));
gl.delete_buffers(std::move(colors));
gl.delete_buffers(std::move(positions));
gl.delete_vertex_arrays(std::move(vao));
_video.end();
}
class example_launchpad : public launchpad {
public:
auto setup(main_ctx&, launch_options& opts) -> bool final {
opts.no_audio().require_input().require_video();
return true;
}
auto check_requirements(video_context& vc) -> bool {
auto& [gl, GL] = vc.gl_api();
return gl.disable && gl.clear_color && gl.create_shader &&
gl.shader_source && gl.compile_shader && gl.create_program &&
gl.attach_shader && gl.link_program && gl.use_program &&
gl.gen_buffers && gl.bind_buffer && gl.buffer_data &&
gl.gen_vertex_arrays && gl.bind_vertex_array &&
gl.get_attrib_location && gl.vertex_attrib_pointer &&
gl.enable_vertex_attrib_array && gl.draw_arrays &&
GL.vertex_shader && GL.fragment_shader;
}
auto launch(execution_context& ec, const launch_options&)
-> std::unique_ptr<application> final {
if(auto opt_vc{ec.video_ctx()}) {
vc.begin();
if(vc.init_gl_api()) {
if(check_requirements(vc)) {
return {std::make_unique<example_shape>(ec, vc)};
}
}
}
return {};
}
};
auto establish(main_ctx&) -> std::unique_ptr<launchpad> {
return {std::make_unique<example_launchpad>()};
}
}