OGLplus  (0.59.0) a C++ wrapper for rendering APIs

application/014_voronoi/resources.hpp

Copyright Matus Chochlik. Distributed under the Boost Software License, Version 1.0. See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt

#ifndef OGLPLUS_EXAMPLE_RESOURCES_HPP // NOLINT(llvm-header-guard)
#define OGLPLUS_EXAMPLE_RESOURCES_HPP
#include <oglplus/gl.hpp>
//------------------------------------------------------------------------------
// random texture
//------------------------------------------------------------------------------
class random_texture {
public:
void init(execution_context&, video_context&);
void clean_up(execution_context&, video_context&);
private:
};
//------------------------------------------------------------------------------
// voronoi program
//------------------------------------------------------------------------------
class voronoi_program {
public:
void init(execution_context&, video_context&);
void clean_up(execution_context&, video_context&);
private:
};
//------------------------------------------------------------------------------
// screen geometry
//------------------------------------------------------------------------------
class screen_geometry {
public:
oglp::vertex_attrib_location tex_coord_loc{1};
void init(execution_context&, video_context&);
void clean_up(execution_context&, video_context&);
private:
oglp::owned_buffer_name positions;
oglp::owned_buffer_name tex_coords;
};
//------------------------------------------------------------------------------
} // namespace eagine::application
#endif
Application harness / wrapper code is placed in this namespace.
Definition: eagine.hpp:72
prog_var_location< EAGINE_ID_V(Uniform)> uniform_location
Alias for shader program uniform location wrapper.
Definition: prog_var_loc.hpp:115
gl_owned_object_name< shader_tag > owned_shader_name
Alias for owned GL shader object handle.
Definition: object_name.hpp:208
gl_owned_object_name< texture_tag > owned_texture_name
Alias for owned GL texture object handle.
Definition: object_name.hpp:213
gl_owned_object_name< vertex_array_tag > owned_vertex_array_name
Alias for owned GL vertex array object handle.
Definition: object_name.hpp:224
prog_var_location< EAGINE_ID_V(VertexAttr)> vertex_attrib_location
Alias for program vertex attribute location wrapper.
Definition: prog_var_loc.hpp:104
gl_owned_object_name< program_tag > owned_program_name
Alias for owned GL program object handle.
Definition: object_name.hpp:188

Copyright © 2015-2021 Matúš Chochlík.
<chochlik -at -gmail.com>
Documentation generated on Tue Apr 13 2021 by Doxygen (version 1.8.17).