Copyright Matus Chochlik. Distributed under the Boost Software License, Version 1.0. See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt
#include "resources.hpp"
void patch_program::init(execution_context& ec, video_context& vc) {
const auto& glapi = vc.gl_api();
const auto& gl = glapi;
gl.create_program() >> prog;
const auto prog_src{
embed(
EAGINE_ID(BPatchProg),
"bezier_patch.oglpprog")};
gl.build_program(prog, prog_src.unpack(ec));
gl.use_program(prog);
gl.get_uniform_location(prog, "Color") >> color_loc;
gl.get_uniform_location(prog, "CameraMatrix") >> camera_matrix_loc;
gl.get_uniform_location(prog, "PerspectiveMatrix") >>
perspective_matrix_loc;
}
void patch_program::clean_up(video_context& vc) {
vc.gl_api().delete_program(std::move(prog));
}
void patch_program::set_projection(video_context& vc, orbiting_camera& camera) {
const auto& gl = vc.gl_api();
gl.set_uniform(prog, camera_matrix_loc, camera.transform_matrix());
gl.set_uniform(
prog,
perspective_matrix_loc,
camera.perspective_matrix(vc.surface_aspect()));
}
void patch_program::set_wireframe_color(video_context& vc) {
vc.gl_api().set_uniform(
prog, color_loc,
oglp::vec4(0.1F, 0.1F, 0.1F, 1.0F));
}
void patch_program::set_surface_color(video_context& vc) {
vc.gl_api().set_uniform(
prog, color_loc,
oglp::vec4(1.0F, 1.0F, 1.0F, 0.4F));
}
void patch_program::bind_position_location(
video_context& vc,
vc.gl_api().bind_attrib_location(prog, loc, "Position");
}
void patch_geometry::init(execution_context&, video_context& vc) {
const auto& glapi = vc.gl_api();
const auto& [gl, GL] = glapi;
gl.gen_vertex_arrays() >> _vao;
gl.bind_vertex_array(_vao);
const auto position_data = GL.float_.array(
-2.F, 0.F, -2.F,
-1.F, 0.F, -3.F,
1.F, 0.F, -5.F,
2.F, 0.F, -2.F,
-1.F, 0.F, -1.F,
0.F, 4.F, -1.F,
1.F, 4.F, -1.F,
3.F, 0.F, -1.F,
-1.F, 0.F, 1.F,
-1.F, 4.F, 1.F,
0.F, 4.F, 1.F,
1.F, 0.F, 1.F,
-2.F, 0.F, 2.F,
-1.F, 0.F, 5.F,
1.F, 0.F, 3.F,
2.F, 0.F, 2.F);
gl.gen_buffers() >> _positions;
gl.bind_buffer(GL.array_buffer, _positions);
gl.buffer_data(GL.array_buffer,
view(position_data), GL.static_draw);
gl.vertex_attrib_pointer(position_loc(), 3, GL.float_, GL.false_);
gl.enable_vertex_attrib_array(position_loc());
}
void patch_geometry::clean_up(video_context& vc) {
const auto& gl = vc.gl_api();
gl.delete_buffers(std::move(_positions));
gl.delete_vertex_arrays(std::move(_vao));
}
void patch_geometry::draw(video_context& vc) {
const auto& [gl, GL] = vc.gl_api();
gl.draw_arrays(GL.patches, 0, 16);
}
}