Copyright Matus Chochlik. Distributed under the Boost Software License, Version 1.0. See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt
#include "resources.hpp"
void surface_program::init(execution_context& ec, video_context& vc) {
auto& gl = vc.gl_api();
gl.create_program() >> _prog;
const auto prog_src{
embed(
EAGINE_ID(SurfProg),
"halo_surface.oglpprog")};
gl.build_program(_prog, prog_src.unpack(ec));
gl.use_program(_prog);
gl.get_uniform_location(_prog, "Model") >> _model_loc;
gl.get_uniform_location(_prog, "View") >> _view_loc;
gl.get_uniform_location(_prog, "Projection") >> _projection_loc;
}
void surface_program::clean_up(video_context& vc) {
auto& gl = vc.gl_api();
gl.delete_program(std::move(_prog));
}
void surface_program::prepare_frame(
video_context& vc,
orbiting_camera& camera,
float t) {
auto& gl = vc.gl_api();
gl.use_program(_prog);
gl.set_uniform(
gl.set_uniform(_prog, _view_loc, camera.transform_matrix());
gl.set_uniform(
_prog, _projection_loc, camera.perspective_matrix(vc.surface_aspect()));
}
void surface_program::bind_position_location(
video_context& vc,
auto& gl = vc.gl_api();
gl.bind_attrib_location(_prog, loc, "Position");
}
void surface_program::bind_normal_location(
video_context& vc,
auto& gl = vc.gl_api();
gl.bind_attrib_location(_prog, loc, "Normal");
}
void halo_program::init(execution_context& ec, video_context& vc) {
auto& gl = vc.gl_api();
gl.create_program() >> _prog;
const auto prog_src{
embed(
EAGINE_ID(HaloProg),
"halo_halo.oglpprog")};
gl.build_program(_prog, prog_src.unpack(ec));
gl.use_program(_prog);
gl.get_uniform_location(_prog, "Model") >> _model_loc;
gl.get_uniform_location(_prog, "View") >> _view_loc;
gl.get_uniform_location(_prog, "Projection") >> _projection_loc;
gl.get_uniform_location(_prog, "CameraPos") >> _camera_pos_loc;
}
void halo_program::clean_up(video_context& vc) {
auto& gl = vc.gl_api();
gl.delete_program(std::move(_prog));
}
void halo_program::prepare_frame(
video_context& vc,
orbiting_camera& camera,
float t) {
auto& gl = vc.gl_api();
gl.use_program(_prog);
gl.set_uniform(
gl.set_uniform(_prog, _view_loc, camera.transform_matrix());
gl.set_uniform(
_prog, _projection_loc, camera.perspective_matrix(vc.surface_aspect()));
gl.set_uniform(_prog, _camera_pos_loc, camera.position());
}
void halo_program::bind_position_location(
video_context& vc,
auto& gl = vc.gl_api();
gl.bind_attrib_location(_prog, loc, "Position");
}
void halo_program::bind_normal_location(
video_context& vc,
auto& gl = vc.gl_api();
gl.bind_attrib_location(_prog, loc, "Normal");
}
void shape_geometry::init(execution_context& ec, video_context& vc) {
const auto& glapi = vc.gl_api();
const auto& gl = glapi;
oglp::shape_generator shape(glapi, _gen);
auto draw_var = shape.draw_variant(0);
_ops.resize(
std_size(shape.operation_count(draw_var)));
shape.instructions(glapi, draw_var,
cover(_ops));
gl.gen_vertex_arrays() >> _vao;
gl.bind_vertex_array(_vao);
gl.gen_buffers() >> _positions;
shape.attrib_setup(
glapi,
_vao,
_positions,
position_loc(),
ec.buffer());
gl.gen_buffers() >> _normals;
shape.attrib_setup(
glapi,
_vao,
_normals,
normal_loc(),
ec.buffer());
gl.gen_buffers() >> _indices;
shape.index_setup(glapi, _indices, draw_var, ec.buffer());
}
void shape_geometry::clean_up(video_context& vc) {
const auto& gl = vc.gl_api();
gl.delete_buffers(std::move(_indices));
gl.delete_buffers(std::move(_normals));
gl.delete_buffers(std::move(_positions));
gl.delete_vertex_arrays(std::move(_vao));
}
void shape_geometry::draw(execution_context&, video_context& ec) {
}
}