OGLplus  (0.59.0) a C++ wrapper for rendering APIs

resources.hpp
1 
9 #ifndef OGLPLUS_EXAMPLE_RESOURCES_HPP // NOLINT(llvm-header-guard)
10 #define OGLPLUS_EXAMPLE_RESOURCES_HPP
11 
12 #include <oglplus/gl.hpp>
13 #include <oglplus/gl_api.hpp>
14 
18 
19 namespace eagine::application {
20 //------------------------------------------------------------------------------
21 // program
22 //------------------------------------------------------------------------------
23 class sketch_program {
24 public:
25  void init(execution_context&, video_context&);
26  void clean_up(video_context&);
27  void prepare_frame(video_context&, orbiting_camera& camera, float t);
28 
29  void bind_position_location(video_context&, oglp::vertex_attrib_location);
30  void bind_normal_location(video_context&, oglp::vertex_attrib_location);
31  void bind_coord_location(video_context&, oglp::vertex_attrib_location);
32 
33 private:
35  oglp::uniform_location _model_loc;
36  oglp::uniform_location _view_loc;
37  oglp::uniform_location _projection_loc;
38  oglp::uniform_location _vp_dim_loc;
39 };
40 //------------------------------------------------------------------------------
41 // geometry
42 //------------------------------------------------------------------------------
43 class shape_geometry {
44 public:
45  void init(execution_context&, video_context&);
46  void clean_up(video_context&);
47  void draw(execution_context&, video_context&);
48 
49  static auto position_loc() noexcept {
51  }
52 
53  static auto normal_loc() noexcept {
55  }
56 
57  static auto coord_loc() noexcept {
59  }
60 
61 private:
63 
64  oglp::owned_buffer_name _positions;
65  oglp::owned_buffer_name _normals;
66  oglp::owned_buffer_name _coords;
67  oglp::owned_buffer_name _indices;
68 
69  std::vector<oglp::shape_draw_operation> _ops;
70 };
71 //------------------------------------------------------------------------------
72 // texture
73 //------------------------------------------------------------------------------
74 class sketch_texture {
75 public:
76  void init(execution_context&, video_context&);
77  void clean_up(execution_context&, video_context&);
78 
79 private:
81 };
82 //------------------------------------------------------------------------------
83 } // namespace eagine::application
84 
85 #endif
Application harness / wrapper code is placed in this namespace.
Definition: eagine.hpp:72
prog_var_location< EAGINE_ID_V(Uniform)> uniform_location
Alias for shader program uniform location wrapper.
Definition: prog_var_loc.hpp:115
gl_owned_object_name< texture_tag > owned_texture_name
Alias for owned GL texture object handle.
Definition: object_name.hpp:213
gl_owned_object_name< vertex_array_tag > owned_vertex_array_name
Alias for owned GL vertex array object handle.
Definition: object_name.hpp:224
prog_var_location< EAGINE_ID_V(VertexAttr)> vertex_attrib_location
Alias for program vertex attribute location wrapper.
Definition: prog_var_loc.hpp:104
gl_owned_object_name< program_tag > owned_program_name
Alias for owned GL program object handle.
Definition: object_name.hpp:188

Copyright © 2015-2021 Matúš Chochlík.
<chochlik -at -gmail.com>
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