9 #ifndef OGLPLUS_EXAMPLE_RESOURCES_HPP // NOLINT(llvm-header-guard)
10 #define OGLPLUS_EXAMPLE_RESOURCES_HPP
23 class surface_program {
25 void init(execution_context&, video_context&);
26 void clean_up(video_context&);
27 void prepare_frame(video_context&, orbiting_camera& camera,
float t);
41 void init(execution_context&, video_context&);
42 void clean_up(video_context&);
43 void prepare_frame(video_context&, orbiting_camera& camera,
float t);
58 class shape_geometry {
60 shape_geometry(std::shared_ptr<shapes::generator> gen)
61 : _gen{std::move(gen)} {}
63 void init(execution_context&, video_context&);
64 void clean_up(video_context&);
65 void draw(execution_context&, video_context&);
67 static auto position_loc() noexcept {
71 static auto normal_loc() noexcept {
76 std::shared_ptr<shapes::generator> _gen;
79 oglp::owned_buffer_name _positions;
80 oglp::owned_buffer_name _normals;
81 oglp::owned_buffer_name _indices;
83 std::vector<oglp::shape_draw_operation> _ops;
Application harness / wrapper code is placed in this namespace.
Definition: eagine.hpp:72
prog_var_location< EAGINE_ID_V(Uniform)> uniform_location
Alias for shader program uniform location wrapper.
Definition: prog_var_loc.hpp:115
gl_owned_object_name< vertex_array_tag > owned_vertex_array_name
Alias for owned GL vertex array object handle.
Definition: object_name.hpp:224
prog_var_location< EAGINE_ID_V(VertexAttr)> vertex_attrib_location
Alias for program vertex attribute location wrapper.
Definition: prog_var_loc.hpp:104
gl_owned_object_name< program_tag > owned_program_name
Alias for owned GL program object handle.
Definition: object_name.hpp:188