OGLplus  (0.59.0) a C++ wrapper for rendering APIs

intersection.hpp File Reference
#include "../valid_if/nonnegative.hpp"
#include "../valid_if/positive.hpp"
#include "functions.hpp"
#include "primitives.hpp"
#include "vector.hpp"
#include <utility>

Go to the source code of this file.

Namespaces

 eagine
 Common code is placed in this namespace.
 
 eagine::math
 Math-related code is placed in this namespace.
 

Functions

template<typename T , bool V>
static constexpr auto eagine::math::line_sphere_intersection (const line< T, V > &ray, const sphere< T, V > &sph) noexcept -> std::pair< optionally_valid< vector< T, 3, V >>, optionally_valid< vector< T, 3, V >>>
 Finds line-sphere intersection points. More...
 
template<typename T , bool V>
static constexpr auto eagine::math::nearest_line_sphere_intersection (const line< T, V > &ray, const sphere< T, V > &sph) noexcept -> optionally_valid< vector< T, 3, V >>
 Finds nearest line-sphere intersection point. More...
 
template<typename T , bool V>
static auto eagine::math::line_triangle_intersection (const line< T, V > &ray, const triangle< T, V > &tri) noexcept -> optionally_valid< vector< T, 3, V >>
 Finds line-triangle intersection point.
 

Detailed Description

Copyright Matus Chochlik. Distributed under the Boost Software License, Version 1.0. See accompanying file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt


Copyright © 2015-2021 Matúš Chochlík.
<chochlik -at -gmail.com>
Documentation generated on Tue Apr 13 2021 by Doxygen (version 1.8.17).