#include
<oglplus/face_mode.hpp>
enum class Face : GLenum { Front = GL_FRONT, Back = GL_BACK, FrontAndBack = GL_FRONT_AND_BACK }; template <> Range<Face> EnumValueRange<Face>(void); StrCRef EnumValueName(Face);
Face
to class
#if !OGLPLUS_NO_ENUM_VALUE_CLASSES
namespace enums {
template <typename Base, template<Face> class Transform>
class EnumToClass<Base, Face, Transform>
: public Base
{
public:
EnumToClass(void);
EnumToClass(Base&& base);
Transform<Face::Front>
Front;
Transform<Face::Back>
Back;
Transform<Face::FrontAndBack>
FrontAndBack;
};
} // namespace enums
#endif
Specialization of EnumToClass for the Face enumeration. |
enum class SingleFace : GLenum { Front = GL_FRONT, Back = GL_BACK }; template <> Range<SingleFace> EnumValueRange<SingleFace>(void); StrCRef EnumValueName(SingleFace);
SingleFace
to class
#if !OGLPLUS_NO_ENUM_VALUE_CLASSES
namespace enums {
template <typename Base, template<SingleFace> class Transform>
class EnumToClass<Base, SingleFace, Transform>
: public Base
{
public:
EnumToClass(void);
EnumToClass(Base&& base);
Transform<SingleFace::Front>
Front;
Transform<SingleFace::Back>
Back;
};
} // namespace enums
#endif
Specialization of EnumToClass for the SingleFace enumeration. |
enum class FaceOrientation : GLenum { CW = GL_CW, CCW = GL_CCW }; template <> Range<FaceOrientation> EnumValueRange<FaceOrientation>(void); StrCRef EnumValueName(FaceOrientation);
Face Opposite(Face facing); FaceOrientation Inverted(FaceOrientation winding);