#include
<oglplus/precision_type.hpp>
enum class PrecisionType : GLenum { LowFloat = GL_LOW_FLOAT, MediumFloat = GL_MEDIUM_FLOAT, HighFloat = GL_HIGH_FLOAT, LowInt = GL_LOW_INT, MediumInt = GL_MEDIUM_INT, HighInt = GL_HIGH_INT }; template <> Range<PrecisionType> EnumValueRange<PrecisionType>(void); StrCRef EnumValueName(PrecisionType);