#include
<eglplus/context_flag.hpp>
enum class ContextFlag : EGLenum { OpenGLDebug = EGL_CONTEXT_OPENGL_DEBUG_BIT, OpenGLForwardCompatible = EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT, OpenGLRobustAccess = EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT }; template <> Range<ContextFlag> EnumValueRange<ContextFlag>(void); StrCRef EnumValueName(ContextFlag);