PrevUpHomeNext

Renderable type

#include <eglplus/renderable_type_bit.hpp>

enum class RenderableTypeBit : EGLenum
{
	OpenGL     = EGL_OPENGL_BIT,
	OpenGL_ES  = EGL_OPENGL_ES_BIT,
	OpenGL_ES2 = EGL_OPENGL_ES2_BIT,
	OpenGL_ES3 = EGL_OPENGL_ES3_BIT,
	OpenVG     = EGL_OPENVG_BIT
};

template <>
Range<RenderableTypeBit> EnumValueRange<RenderableTypeBit>(void);

StrCRef EnumValueName(RenderableTypeBit);

PrevUpHomeNext