#include
<eglplus/renderable_type_bit.hpp>
enum class RenderableTypeBit : EGLenum { OpenGL = EGL_OPENGL_BIT, OpenGL_ES = EGL_OPENGL_ES_BIT, OpenGL_ES2 = EGL_OPENGL_ES2_BIT, OpenGL_ES3 = EGL_OPENGL_ES3_BIT, OpenVG = EGL_OPENVG_BIT }; template <> Range<RenderableTypeBit> EnumValueRange<RenderableTypeBit>(void); StrCRef EnumValueName(RenderableTypeBit);