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Surface type

#include <eglplus/surface_type_bit.hpp>

enum class SurfaceTypeBit : EGLenum
{
	Window                = EGL_WINDOW_BIT,
	Pixmap                = EGL_PIXMAP_BIT,
	Pbuffer               = EGL_PBUFFER_BIT,
	MultisampleResolveBox = EGL_MULTISAMPLE_RESOLVE_BOX_BIT,
	SwapBehaviorPreserved = EGL_SWAP_BEHAVIOR_PRESERVED_BIT,
	VGColorspaceLinear    = EGL_VG_COLORSPACE_LINEAR_BIT,
	VGAlphaFormatPre      = EGL_VG_ALPHA_FORMAT_PRE_BIT
};

template <>
Range<SurfaceTypeBit> EnumValueRange<SurfaceTypeBit>(void);

StrCRef EnumValueName(SurfaceTypeBit);

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