#include <oglplus/frag_data_slot.hpp>
#include
<oglplus/frag_data_slot.hpp>
class FragDataSlot : public LimitedCount<GL_MAX_DRAW_BUFFERS> { public: FragDataSlot(GLuint number); }; typedef FragDataSlot FragmentDataSlot;
Throws LimitError if number is greater than the implementation-dependent maximum number of vertex attributes. See GL_MAX_DRAW_BUFFERS.
number
GL_MAX_DRAW_BUFFERS