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Fragment data slot

#include <oglplus/frag_data_slot.hpp>

class FragDataSlot
 : public LimitedCount<GL_MAX_DRAW_BUFFERS>
{
public:
	FragDataSlot(GLuint number); 1
};

typedef FragDataSlot FragmentDataSlot;

1

Throws LimitError if number is greater than the implementation-dependent maximum number of vertex attributes. See GL_MAX_DRAW_BUFFERS.


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