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Memory barrier bits

#include <oglplus/memory_barrier.hpp>

enum class MemoryBarrierBit : GLbitfield
{
	VertexAttribArray  = GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT,
	ElementArray       = GL_ELEMENT_ARRAY_BARRIER_BIT,
	Uniform            = GL_UNIFORM_BARRIER_BIT,
	TextureFetch       = GL_TEXTURE_FETCH_BARRIER_BIT,
	ShaderImageAccess  = GL_SHADER_IMAGE_ACCESS_BARRIER_BIT,
	Command            = GL_COMMAND_BARRIER_BIT,
	PixelBuffer        = GL_PIXEL_BUFFER_BARRIER_BIT,
	TextureUpdate      = GL_TEXTURE_UPDATE_BARRIER_BIT,
	BufferUpdate       = GL_BUFFER_UPDATE_BARRIER_BIT,
	Framebuffer        = GL_FRAMEBUFFER_BARRIER_BIT,
	TransformFeedback  = GL_TRANSFORM_FEEDBACK_BARRIER_BIT,
	AtomicCounter      = GL_ATOMIC_COUNTER_BARRIER_BIT,
	ShaderStorage      = GL_SHADER_STORAGE_BARRIER_BIT,
	ClientMappedBuffer = GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT,
	All                = GL_ALL_BARRIER_BITS
};

template <>
Range<MemoryBarrierBit> EnumValueRange<MemoryBarrierBit>(void);

StrCRef EnumValueName(MemoryBarrierBit);

Bitfield<MemoryBarrierBit> operator | (MemoryBarrierBit b1, MemoryBarrierBit b2);

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