#include <oglplus/vertex_attrib_slot.hpp>
#include
<oglplus/vertex_attrib_slot.hpp>
class VertexAttribSlot : public LimitedCount<GL_MAX_VERTEX_ATTRIBS> { public: VertexAttribSlot(GLuint number); };
Throws LimitError if number is greater than the implementation-dependent maximum number of vertex attributes. See GL_MAX_VERTEX_ATTRIBS.
number
GL_MAX_VERTEX_ATTRIBS