#include
<eglplus/rendering_api.hpp>
enum class RenderingAPI : EGLenum { OpenGL = EGL_OPENGL_API, OpenGL_ES = EGL_OPENGL_ES_API, OpenVG = EGL_OPENVG_API, None = EGL_NONE }; template <> Range<RenderingAPI> EnumValueRange<RenderingAPI>(void); StrCRef EnumValueName(RenderingAPI);
Boolean BindAPI(RenderingAPI api);RenderingAPI QueryAPI(void);
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