#include
<eglplus/opengl_profile_bit.hpp>
enum class OpenGLProfileBit : EGLenum { Core = EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT, Compatibility = EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT }; template <> Range<OpenGLProfileBit> EnumValueRange<OpenGLProfileBit>(void); StrCRef EnumValueName(OpenGLProfileBit);