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Rendering API

#include <eglplus/rendering_api.hpp>

enum class RenderingAPI : EGLenum
{
	OpenGL    = EGL_OPENGL_API,
	OpenGL_ES = EGL_OPENGL_ES_API,
	OpenVG    = EGL_OPENVG_API,
	None      = EGL_NONE
};

template <>
Range<RenderingAPI> EnumValueRange<RenderingAPI>(void);

StrCRef EnumValueName(RenderingAPI);
Boolean BindAPI(RenderingAPI api); 1

RenderingAPI QueryAPI(void); 2

1

Binds the specified rendering api. See eglBindAPI.

2

Queries the currently bound rendering API. See eglQueryAPI.


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