#include
<oglplus/color_buffer.hpp>
enum class ColorBuffer : GLenum { None = GL_NONE, FrontLeft = GL_FRONT_LEFT, FrontRight = GL_FRONT_RIGHT, BackLeft = GL_BACK_LEFT, BackRight = GL_BACK_RIGHT, Front = GL_FRONT, Back = GL_BACK, Left = GL_LEFT, Right = GL_RIGHT, FrontAndBack = GL_FRONT_AND_BACK }; template <> Range<ColorBuffer> EnumValueRange<ColorBuffer>(void); StrCRef EnumValueName(ColorBuffer);