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Buffer selection bits

#include <oglplus/buffer_select_bit.hpp>

enum class BufferSelectBit : GLbitfield
{
	ColorBuffer   = GL_COLOR_BUFFER_BIT,
	DepthBuffer   = GL_DEPTH_BUFFER_BIT,
	StencilBuffer = GL_STENCIL_BUFFER_BIT
};

template <>
Range<BufferSelectBit> EnumValueRange<BufferSelectBit>(void);

StrCRef EnumValueName(BufferSelectBit);

Bitfield<BufferSelectBit> operator | (BufferSelectBit b1, BufferSelectBit b2);

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