#include
<oglplus/shader_type.hpp>
The ShaderType
enumeration
lists the shader type values.
enum class ShaderType : GLenum { Vertex = GL_VERTEX_SHADER, TessControl = GL_TESS_CONTROL_SHADER, TessEvaluation = GL_TESS_EVALUATION_SHADER, Geometry = GL_GEOMETRY_SHADER, Fragment = GL_FRAGMENT_SHADER, Compute = GL_COMPUTE_SHADER }; template <> Range<ShaderType> EnumValueRange<ShaderType>(void); StrCRef EnumValueName(ShaderType);