Table of Contents
EGLplus is a header-only library which implements a thin object-oriented facade over the EGL C-language API. It provides wrappers which automate resource and object management and make the use of EGL in C++ safer and easier.
The following code shows a basic, working example of usage of the EGLplus library.
#include <eglplus/egl.hpp> #include <eglplus/all.hpp> #include <iostream>
int main(void) { if(eglplus::LibEGL::HasClientExtensions()) { std::cout << "Client extensions:" << std::endl; for(auto r=eglplus::LibEGL::ClientExtensions(); !r.Empty(); r.Next()) std::cout << '\t' << r.Front() << std::endl; } else std::cout << "No client extensions." << std::endl; eglplus::Display display; eglplus::LibEGL egl(display); std::cout << "Vendor: " << egl.Vendor() << std::endl; std::cout << "Version: " << egl.Version() << std::endl; std::cout << "Client APIs:" << std::endl; for(auto r=egl.ClientAPIs(); !r.Empty(); r.Next()) std::cout << '\t' << r.Front() << std::endl; std::cout << "Extensions:" << std::endl; for(auto r=egl.Extensions(); !r.Empty(); r.Next()) std::cout << '\t' << r.Front() << std::endl; return 0; }