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Context attribute

#include <eglplus/context_attrib.hpp>

enum class ContextAttrib : EGLenum
{
	MajorVersion                    = EGL_CONTEXT_MAJOR_VERSION,
	MinorVersion                    = EGL_CONTEXT_MINOR_VERSION,
	Flags                           = EGL_CONTEXT_FLAGS,
	OpenGLProfileMask               = EGL_CONTEXT_OPENGL_PROFILE_MASK,
	OpenGLResetNotificationStrategy = EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY
};

template <>
Range<ContextAttrib> EnumValueRange<ContextAttrib>(void);

StrCRef EnumValueName(ContextAttrib);

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