#include
<eglplus/context_attrib.hpp>
enum class ContextAttrib : EGLenum { MajorVersion = EGL_CONTEXT_MAJOR_VERSION, MinorVersion = EGL_CONTEXT_MINOR_VERSION, Flags = EGL_CONTEXT_FLAGS, OpenGLProfileMask = EGL_CONTEXT_OPENGL_PROFILE_MASK, OpenGLResetNotificationStrategy = EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY }; template <> Range<ContextAttrib> EnumValueRange<ContextAttrib>(void); StrCRef EnumValueName(ContextAttrib);