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Context flag

#include <eglplus/context_flag.hpp>

enum class ContextFlag : EGLenum
{
	OpenGLDebug             = EGL_CONTEXT_OPENGL_DEBUG_BIT,
	OpenGLForwardCompatible = EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT,
	OpenGLRobustAccess      = EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT
};

template <>
Range<ContextFlag> EnumValueRange<ContextFlag>(void);

StrCRef EnumValueName(ContextFlag);

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