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Texture format

#include <eglplus/texture_format.hpp>

enum class TextureFormat : EGLenum
{
	RGB       = EGL_TEXTURE_RGB,
	RGBA      = EGL_TEXTURE_RGBA,
	NoTexture = EGL_NO_TEXTURE
};

template <>
Range<TextureFormat> EnumValueRange<TextureFormat>(void);

StrCRef EnumValueName(TextureFormat);

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