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Texture target

#include <eglplus/texture_target.hpp>

enum class TextureTarget : EGLenum
{
	NoTexture = EGL_NO_TEXTURE,
	Texture2D = EGL_TEXTURE_2D
};

template <>
Range<TextureTarget> EnumValueRange<TextureTarget>(void);

StrCRef EnumValueName(TextureTarget);

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